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Accessories

GodGovernment: repeat your Mortal quests

Refine your Orb, Amulet, Spirit, Earring, Belt or Necklace (I) to +9, give it to the GodGovernment in Noatum and do the quest again for better stats. Every reset counts toward the 500-reset reward.

Which quests

Step 1: Refine the reward to +9

Use Laktorerium Powder on the reward until it is +9. A refine can fail, so bring more than one.

Laktorerium Powder
Refining the Earring with Laktorerium Powder
Refining the Earring with Laktorerium Powder

Step 2: Talk to the GodGovernment

Go to Noatum and talk to the GodGovernment (X:1052 Y:1717) with the +9 item in your bag.

  • You must be a Mortal, level 350 or higher.
  • The item must be +9 or higher and still have its 2 stats.
  • The GodGovernment takes the item and opens that quest again.
"Pilula Orc quest reset successfully. Mortal Reset +1."
"Pilula Orc quest reset successfully. Mortal Reset +1."
The same for the Earring quest
The same for the Earring quest

The 500-reset reward

Each accessory reset gives Mortal Reset +1 (the rune does not count). At 500, talk to the GodGovernment again with 1 free slot in your inventory. You get one high-tier [A] accessory +0 with 2 big stats. Then the counter starts again at 0.

500-reset reward: what you can get

Which piece: all 30 pieces have the same chance, 3.3% each (1 in 30). So Orb, Earring, Spirit, Amulet, Belt and Necklace are 1 in 6 each.

Fire Orb(I) Water Orb(I) Lightning Orb(I) Wind Orb(I) Earth Orb(I)
Mana Earing(I) Health Earing(I) Defence Earing(I) Magical Earing(I) Power Earing(I)
Fire Spirit(I) Water Spirit(I) Lightning Spirit(I) Wind Spirit(I) Earth Spirit(I)
Fire Amulet(I) Water Amulet(I) Lightning Amulet(I) Earth Amulet(I) Wind Amulet(I)
Mana Belt(I) Health Belt(I) Magical Belt(I) Power Belt(I) Defence Belt(I)
Mana Necklace(I) Health Necklace(I) Magical Necklace(I) Power Necklace(I) Defence Necklace(I)

Which stats:

  • The first stat is one of 6, each 16.7% (1 in 6): Damage, Magic, STR, CON, INT or DEX. HP and MP never come.
  • 50%: the second stat is the same as the first, for example DEX + DEX. Both count, so you get the stat twice. Each double is 8.3% (1 in 12).
  • 50%: the second stat is one of the other 5. Each mix, for example Damage + STR, is 3.3% (1 in 30).

How high each stat rolls (every number has the same chance):

  • Damage 181-210: 1 in 30 for each number. Damage 210 is 3.3%.
  • Magic 58-70: 1 in 13 for each number. Magic 70 is 7.7%.
  • STR, CON, INT, DEX 171-200: 1 in 30 for each number. 200 is 3.3%.
  • Each stat rolls its own number, so a double can be DEX 185 + DEX 197.

Examples:

  • Damage + Damage on any piece: 8.3% (1 in 12). With both at 200 or more: about 1 in 90.
  • The best roll, Damage 210 + Damage 210: about 1 in 10,800.
  • Damage + Damage on the one piece you want (for example Power Earring): about 1 in 360.
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